In science education, creating interactive and engaging activities to teach physics is an important step in assisting students in learning science concepts. Providing students with an opportunity to investigate physics concepts through inquiry and problem solving experiences will assist students in learning at a deeper level than textbook readings, videos, and demonstrations. However, designing, developing and providing these types of learning activities can be challenging for educators who lack time, resources, or experience in science. The goal of this presentation is to introduce an application that can be installed on digital devices to engage students in learning physics with Augmented Reality.
Professor, College of Education, Purdue University
Dr. Victoria Lowell is a associate professor in the Purdue College of education, teaching in the program Learning Design and Technology. Victoria has doctorate with a dual foci in Distance Education and Higher Education Research Institutional Policy, and a masters of education in... Read More →
Wade Mattis is a 6th grade math and science teacher with 7 years of teaching experience at the middle level. His educational background includes elementary education and integrated science. Wade is currently earning a M.S. in Instructional Design and Technology with Purdue University... Read More →
Dr. Amanda Thompson is the CEO of the Purdue University-affiliated start-up, Explore! Interactive. Amanda is a Krannert alumna, earning her MBA in 2005 and PhD in 2010.
Wednesday June 6, 2018 10:15am - 11:00am EDT
Room 119